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use std::collections::HashMap;
use std::hash::Hash;
use environment::{FiniteSpace, Transition};
use model::Model;
#[derive(Debug)]
pub struct PlainModel<S: FiniteSpace, A: FiniteSpace>
where S::Element: Hash + Eq, A::Element: Hash + Eq {
trans: HashMap<(S::Element, A::Element), Vec<S::Element>>,
rewards: HashMap<(S::Element, A::Element, S::Element), f64>,
}
impl<S: FiniteSpace, A: FiniteSpace> Model<S, A> for PlainModel<S, A>
where S::Element: Hash + Eq, A::Element: Hash + Eq {
fn transition(&self, curr: &S::Element, action: &A::Element, next: &S::Element) -> f64 {
let key = (curr.clone(), action.clone());
let poss = if self.trans.contains_key(&key) {&self.trans[&key]} else {return 0.0};
let total = poss.len();
let count = poss.into_iter().filter(|&s| s == next).count();
(count as f64)/(total as f64)
}
fn reward(&self, curr: &S::Element, action: &A::Element, next: &S::Element) -> f64 {
let key = (curr.clone(), action.clone(), next.clone());
if self.rewards.contains_key(&key) {
self.rewards[&key]
} else {
0.0
}
}
fn update(&mut self, transition: Transition<S, A>) {
let (state, action, reward, next) = transition;
let key = (state.clone(), action.clone());
self.trans.entry(key).or_insert(Vec::new()).push(next.clone());
let key = (state.clone(), action.clone(), next.clone());
self.rewards.insert(key, reward);
}
}
impl<S: FiniteSpace, A: FiniteSpace> PlainModel<S, A>
where S::Element: Hash + Eq, A::Element: Hash + Eq {
pub fn new() -> PlainModel<S, A> {
PlainModel {
trans: HashMap::new(),
rewards: HashMap::new()
}
}
}