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use std::marker::PhantomData;
use std::fmt::Debug;
use num::Float;
use num::cast::NumCast;
use environment::Space;
use util::{Feature, Metric};
#[derive(Debug, Clone)]
pub struct IFeature<F: Float + Debug + 'static, T: Debug + Into<F>> {
index: usize,
phant1: PhantomData<T>,
phant2: PhantomData<F>,
}
impl<F: Float + Debug + 'static, S: Space, T> Feature<S, F> for IFeature<F, T>
where T: Into<F> + Debug + Clone + 'static,
S::Element: Into<Vec<T>> {
fn extract(&self, state: &S::Element) -> F {
state.clone().into()[self.index].clone().into()
}
fn box_clone(&self) -> Box<Feature<S, F>> {
Box::new(self.clone())
}
}
impl<F: Float + Debug + 'static, T: Debug + Into<F>> IFeature<F, T> {
pub fn new(index: usize) -> IFeature<F, T> {
IFeature {index: index, phant1: PhantomData, phant2: PhantomData}
}
}
#[derive(Debug, Clone)]
pub struct RBFeature<F:Float + Debug + 'static, S: Space> {
center: S::Element,
variation: F,
}
impl<F: Float + Debug + 'static, S: Space + Clone + 'static> Feature<S, F> for RBFeature<F, S>
where S::Element: Metric {
fn extract(&self, state: &S::Element) -> F {
let two = F::one() + F::one();
let dist2: F = NumCast::from(Metric::dist2(state, &self.center)).unwrap();
(-dist2/(two*self.variation)).exp()
}
fn box_clone(&self) -> Box<Feature<S, F>> {
Box::new((*self).clone())
}
}
impl<F: Float + Debug + 'static, S: Space> RBFeature<F, S> {
pub fn new(center: S::Element, deviation: F) -> RBFeature<F, S> {
RBFeature {
center: center,
variation: deviation*deviation
}
}
}
#[derive(Debug, Clone)]
pub struct BBFeature<F: Float + Debug + 'static, S: Space> {
center: S::Element,
radius: F,
}
impl<F: Float + Debug + 'static, S: Space + Clone + 'static> Feature<S, F> for BBFeature<F, S>
where S::Element: Metric {
fn extract(&self, state: &S::Element) -> F {
let dist2: F = NumCast::from(Metric::dist2(state, &self.center)).unwrap();
if dist2 <= self.radius*self.radius {F::one()} else {F::zero()}
}
fn box_clone(&self) -> Box<Feature<S, F>> {
Box::new(self.clone())
}
}
impl<F: Float + Debug + 'static, S: Space> BBFeature<F, S> {
pub fn new(center: S::Element, radius: F) -> BBFeature<F, S> {
BBFeature {
center: center,
radius: radius
}
}
}
#[derive(Debug, Clone)]
pub struct BSFeature<F: Float + Debug + 'static, T: Debug + Into<F>> {
min: F,
max: F,
dim: usize,
phantom: PhantomData<T>,
}
impl<F: Float + Debug + 'static + 'static, S: Space, T> Feature<S, F> for BSFeature<F, T>
where T: Into<F> + Debug + Clone + 'static,
S::Element: Into<Vec<T>> {
fn extract(&self, state: &S::Element) -> F {
let val = state.clone().into()[self.dim].clone().into();
if self.min <= val && val <= self.max {F::one()} else {F::zero()}
}
fn box_clone(&self) -> Box<Feature<S, F>> {
Box::new(self.clone())
}
}
impl<F: Float + Debug + 'static, T: Debug + Into<F>> BSFeature<F, T> {
pub fn new(min: F, max: F, dim: usize) -> BSFeature<F, T> {
BSFeature {
min: min,
max: max,
dim: dim,
phantom: PhantomData
}
}
}