1 #include "nta/Vertex.h"
5 const VertexAttrib Vertex2D::attribs[NUM_VERTEX_ATTRIBS] = {
6 {0, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex2D), (
void*)offsetof(Vertex2D, pos)},
7 {1, 4, GL_FLOAT, GL_TRUE,
sizeof(Vertex2D), (
void*)offsetof(Vertex2D, color)},
8 {2, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex2D), (
void*)offsetof(Vertex2D, uv)},
9 {3, 1, GL_FLOAT, GL_FALSE,
sizeof(Vertex2D), (
void*)offsetof(Vertex2D, hasTexture)}