jubilant-funicular
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keeps track of all input More...
#include <InputManager.h>
Public Types | |
using | key_type = unsigned int |
Public Member Functions | |
InputManager (CreateInputManagerKey) | |
glm::vec2 | getMouseCoords () const |
returns the mouse's coordinates | |
glm::vec2 | getMouseCoordsStandard (int height) const |
returns the mouse's coordinates with the y axis flipped (0 represents the bottom of the screen instead of top) | |
MouseWheelMotion | getMouseWheelMotion () const |
returns the mouse wheel's motion | |
bool | isPressed (key_type key) const |
returns whether or not specified key is pressed | |
bool | justPressed (key_type key) const |
returns whether or not the key was just pressed this frame | |
bool | justReleased (key_type key) const |
returns whether or not the key was just released this frame | |
void | pressKey (key_type key) |
tells InputManager that specified key was pressed | |
void | releaseKey (key_type key) |
tells InputManager that specified key was released | |
void | setMouseCoords (float x, float y) |
tells InputManager where the mouse is | |
void | setMouseWheelMotion (const MouseWheelMotion &motion) |
tells InputManager how the wheel is rolling | |
void | update (SDL_Event &event) |
updates internal state | |
void | update_keys (SDL_Event &event) |
updates key information | |
void | update_mouse (SDL_Event &event) |
update mouse information | |
void | updatePrev () |
updates the state of m_prevKeyMap | |
Private Attributes | |
std::unordered_map< key_type, bool > | m_keyMap |
stores whether each key is pressed or not | |
std::unordered_map< key_type, bool > | m_prevKeyMap |
stores whether the key was pressed last frame or not | |
glm::vec2 | m_mouseCoords |
stores the location of the mouse in mouse coordinates | |
MouseWheelMotion | m_mouseWheelMotion |
stores the motion of the mouse wheel | |
keeps track of all input
Definition at line 20 of file InputManager.h.