1 #include "nta/InputManager.h"
15 return it ==
m_keyMap.end() ? false : it->second;
44 case SDL_KEYDOWN:
pressKey(event.key.keysym.sym);
break;
45 case SDL_KEYUP:
releaseKey(event.key.keysym.sym);
break;
50 case SDL_MOUSEMOTION:
setMouseCoords(event.motion.x, event.motion.y);
break;
51 case SDL_MOUSEBUTTONDOWN:
pressKey(event.button.button);
break;
52 case SDL_MOUSEBUTTONUP:
releaseKey(event.button.button);
break;
MouseWheelMotion
represents the way a mouse wheel was rolled